[NdTB : voici un article entièrement en anglais, écrit par un atariste polonais. Il
parle de la scène Atari en Pologne ainsi que du groupe polonais Cobra. Le texte étant
très facile à comprendre, je n'ai pas voulu le traduire.]
This computer has microprocessor 6502 by MOS Technology. New
models of this computer (from second half of the '80) have 65c02
processor. It has some new instructions. Standard processor can
address 64kb of RAM memory but other version of this computer
(130 XE) has 128kb RAM. Second 64kb RAM is separated on 4
blocks, 16kb each. Atari 130 XE - it was last model from XE/XL
series. But people from the scene took matters in own
hands. They made memory extensions to 128kb for 800 XL and 65
XE, and to 192kb for Atari 130 XE. Then people made RAM
extensions to 256kb and to 312kb. Today we have RAM extensions
to 1MB (wow!!!) and propably it isn't the end. For example one
member of our group - Macgyver, he has 64kb of standard RAM and
1024kb of extension memory. Memory like this let us for watching
GIFs, BMPs and amiga's IFFs in 16 colours (interlaced). But it's
not all. We have special graphics format (and viewer, of
course) called HIP and this let us for watching gfx in 32
colours, it's not so bad as for 8-bit computer. If you have a
great number of memory, you can listen to 4channel MODs (from ST
or Amiga) with frequency about 8 kHz, and with 10 kHz and 8-bit
samples on computer with digital-analog converters (COVOX).
But is't not all, of couse you can fit up second sound chip -
POKEY and you will have 8 channel stereo sound for synthetic
sounds. Both, COVOX and Stereo upgrade are very popular on our
scene. Few words about graphics. So, Atari XE/XL has gfx-chip
'ANTIC'. This is something like amiga's cooper. About FDD and
HDD. The standard is diskfloppies (360kb) but in Poland are
produced floppies 720kb. More, you can connect hard disks by
special interface.
Now about scene...
On our XE/XL scene there are about 20 crews and about 200
people. 1st real brainblasting demo was made for QuaST Party
'96. Group Shadows showed us their 'Asskicker' demo. What the
effects ? Well, zoomrotators, textured cubes, cubes with
zoomrotator on the walls, gouraud shading cubes, wolfenstein
3D, motion blur, enviromed mapping. 'Asskicker' was fucking
brainblasting thing, real kick for us. Whole hall screamed:
'Konop, Konop, Konop...!!!', 'O kurwaaa !' and 'Konop, you are
God !'. Konop is a coder who coded all this demo.
Next party was 'Rush Hours' in February '97. In all demos
weren't new effects beyond phong shading virtual world. But it
was an animation. Another party was 'Intel Outside #4' in July
'97. There we had 3 new demos. There were effects from
'Asskicker' but better & faster and bumpmappings. 'Intel
Outside' was a multi party, so all XE/XL demos shocked PC, C-64
& Amiga users. But it was the start. 3 weeks later we had 'QuaST
Party '97' (5th edition) and there were 8 demos. 1st place took
Excellent crew with demo 'Vengeance'. Main coder (Bloomer) coded
some cool effects, like: bent textures, wave, comanche, textured
cube (view from inside), textured tunnel and 4 incovex gouraud
shading cubes. 2nd coder (Kuchara) coded zoom with double
rotator. Demo has nice gfx and great Hard Core msx by Josh.
Other demos had effects: bumpmaps, textured tunnels, galaxy
distorters. One demo had vector world and other one 2 phong
shading toruses (in 7 frames)-wow !!!. Except demos we have 3
disk-magazines, many new gfx viewers & msx players. Lastly
appeared even Protracker. So, as you see polish XE/XL scene
still live and propably will live longer & longer, 'cause many
people don't like PC :) Up to this days in Poland are making new
games. Since 1989 people have made over 100 games. More known
titles: 'Lemmings', 'Mission Shark', 'Valdgirs Swords 2','Trix',
'Operation Wolf', 'Lasermania', 'Masters of the Darkness'. Today
we are waiting for Excellent's game - 'Dynablaster'. It will be
game for (max.) 3 players and there will be sampled music. I
think that's all. What to add ? Maybe that more than half of
people (on scene) very like to drink alcohol (especially vodka),
and this helps them to make great demos with cool design. The
oldest people are 45 years old and the youngest are 14-15.
Today this is the smallest Atari scene in Poland, but few years
ago had many members. The history of polish ST scene made
crews : Acid Team, Illusion, TFTE, USSR, X-RAY Team, Luzak Team,
Zokathra.
Unfortunately but we don't know to much about history of polish
ST scene. We know that there were diskmags like : STEK, Magnum,
The Voice, Quast, Echo (it's still alive).
Best polish ST Demos:
The last and the youngest scene is Falcon scene. There are
following crews:
Strictly speaking, Falcon scene has existed for 1 year.
Everything started on QuaST Party '96. There was showed 1st
polish Falcon demo 'Firestarter' by Shadows. Some days later we
had another group - Pandemonium. This crew showed us their 1st
demo ('Ignis') on Siliconvention'97. On the same party Shadows
crew showed their 2nd demo - 'IT' and this production took
second place. Third polish Falcon crew was our group - Cobra. We
made our debut with 128k intro called 'Insanity' and we took 1st
place (wow!).
2nd place - 'Into the Pentagramm' by Pandemonium
3rd place - fake intro 'Crock' by Klamot Design
Of course, Shadows showed another demo 'ACYL'. This is the best
production from Poland, and one of the best Falcon demo with
design & special climate. Another crew is 'Confusions'. They
relased 'CNF intro' for QuaST Party '96, then slide-show
'Amblery' and 'Amok' demo for QuaST Party '97. 'Amok' has some
new & cool effects.
'Amok' won and Sqward (coder) got Falcon.
Some days ago, Sqward made new 4k intro 4 Falcon - 'Surprise'
but he left Confusions and now he is in Mystic Bytes.
We hope that we will have more polish ST/Falcon groups. Many of
us fuck PC and games like Duke Nukem or Quake. We have it in our
asses and will never buy PC-shit special for stupid games.
I think this is the end of the story :)
Our group came into being 02.09.1995 in one pub in Olsztyn. The
founders were: Chris, MacGyver and Mayonez. Cobra was made from
union of 2 teams:
1. Becuel (BQL). Members: Chris, Mayonez, BLB, Rav [now he
is studing in Warsaw (no time) and he has PC :( ] and Fatman.
The greatest production of the BQL was 'Becuel Puzzle' coded by
Mayonez. Other things made BLB (mainly some GFX and MSX).
2. Shark Team, in which were: MacGyver and Mr.T (he left
scene but he still has Atari XL). This group made 2 demos but
they were nothing special so, Shark Team weren't so known on the
scene like BQL and they hadn't many contacts.
I want to add that BLB was absent when Cobra was founded. Why ?
Becouse he lives in Kolobrzeg (500 km from Olsztyn - main city,
where live many Cobra's members).
Of coz, 2 years ago Cobra was only Atari XE/XL crew aNd members
were:
In autumn '96 Chris bought STE and in June '97 MacGyver
bought Falcon (32 MHz). So, we made F030 section. After QuaST
Party'97 Mayonez bought STE and we made ST/STe section. We have
1st Mayonez's works on old, good ST and I can promise that he
will shock you (at hand future).
Our state was lasting up to QuaST'97 and in September were
jointed: Legwan (ex-Shadows graphician) aNd Martin (CNF member).
So, our actual memberlist is:
In the future will made: some new cool demos, intros and tools for
ST/Falcon. But we'll be active on XL, too.
Propably in spring of next year we'll make intro or demo for ST.
In 1998 we want to make a demo especially for F030 for Symposium
or Siliconvention...
So, wait for our productions. And we hope that we'll shock you :)